Showing posts with label Side Project. Show all posts
Showing posts with label Side Project. Show all posts

Little Prankster

"Little Prankster"

A mischievous child plays around his house, scaring people away.

Play as the Little Prankster and release the inner monster in you by playing tricks and pranks your targets.  Rule the house and show them who's boss!

Course: N/A
Type: Side Project (Game Jam Entry)
Term: First Term, AY. 2015-2016
Genre: Casual Game
Softwares:
     - Unity3D
     - Photoshop CC
     - Illustrator CC
     - Maya 2016

Team:
     John Alson Entuna: Game Programmer
     - Paul Anton Rae Aguilar: Game Designer
     - Bianca Therese Tan: Game Artist
     - Jed Ralph Pascua: Game Artist
     - Miguel Sesdoyro: Sound Designer

Actual Contributions:
      • Game Design
      • Character Animation

This project is our entry for Ludum Dare 33. The theme was: "Monster".


Game Design

While spearheading the brain storming session, an idea pop out where instead of defeating monsters, how about players play as a monster? A lighthearted concept of dressing up as monsters to scare people away was born after.


The main objective is to scare the target person by using the costumes scattered throughout the level.

A meter shall gauge how much scare points is still needed to fully traumatize the target person.



Character Animation

Aside from the game design, I was also involved in the animation of some characters. Working along side Jed, I we polished some of the animations. I specifically worked on the Clown's animation and just modified the others.


Online Review


Game Jam Entry Link

Tourist League

"Tourist League"

A casual 2D side scrolling game set in different places in the Philippines. Participate in the preparation of different festivals and events to be able to experience the joy of the actual festival. Bring home a souvenir and show your friends what you've been through!

Course: N/A
Type: Side Project (Game Jam Entry)
Term: Third Term, AY. 2014-2015
Genre: Casual Game
Softwares:
     - Unity3D
     - Photoshop CC
     - Illustrator CC
Team (Blank Zealots):
     - John Alson Entuna: Programmer
     - Paul Anton Rae Aguilar: Game Designer
     - Natasha Ivanka Ting: Artist
     - Bianca Therese Tan: Artist
     - Justine Maurice Orprecio: Programmer

Actual Contributions:
      • Pitching
      • Game Design
      • Minor Programming and Art

This game entered What The Hack 2015. Advertisement of tourist locations is the main focus of the game.


Hackathon Theme: Tourism













The Mastermind

"The Mastermind"

A stealth game where you play as the Mastermind who leads both the Spy and the Hacker. Guide the Spy in sneaking throughout the place and provide backup with the Hacker. Work together and make each operation successful.

Course: N/A
Type: Side Project (Game Jam Entry)
Term: Second Term, AY. 2014-2015
Genre: Action Game (Stealth Game)
Softwares:
     - Unity3D
     - Photoshop CC
     - Illustrator CC
Team (Blank Zealots):
     - John Alson Entuna: Programmer
     - Paul Anton Rae Aguilar: Game Designer
     - Natasha Ivanka Ting: Artist
     - Bianca Therese Tan: Artist
     - Justine Maurice Orprecio: Programmer

Actual Contributions:
      • Pitching
      • Game Design

This gamejam was held in De La Salle-College of Saint Benilde and it acted as my first on-site gamejam.

This game entered the Manila Game Jam 2015 and has been the 3rd Placer for the Judges Choice Award. The theme was: What do we do now?



Brainstorming Session

As with all game jams, we started with a brainstorming session. With the theme: "What do we do now?" we opened up different possibilities of having a game with a character who's lost. However, I thought of an idea where the game knows that you're the one controlling the characters.

In The Mastermind, the player will play as the Mastermind and control the Infiltrator and the Hacker during the level. They won't know what to do, but you have access to both. So, by guiding the Infiltrator towards the right direction and by telling the Hacker which to hack, you will be able to retrieve the items that you want to retrieve.





Game Design

For this game jam entry, we were able to create three levels. The first one introduces both the Infiltrator and the Hacker. The infiltrator is controlled through the use of the controller while the screen is on her side. She will be the one moving through the level for you. Moving to the next screen will take you to the Hacker's room. He will be the one taking the traps out and opening the doors for the Infiltrator. Utilizing both is a must to accomplish each level.






GameJam Experience • Pitching Process

At the last part of the game jam, every participant needs to present their game to the judges. Although this year, only one person can pitch the game and the rest of the team needs to stay out of the venue. In our team, I was the one who stayed and pitch the game to the judges. It was a fun experience, as I get to share what we've created for the 3 days-2 nights game jam.

After the pitch, awards were given to the games that were specifically picked by the judges. We were able to get the 3rd place on the judge's choice award.

WinterFall

"WinterFall"

A side-scrolling 2D platformer game where you play as Santa Clause. Ventures off the North Pole and its challenging roads in order to retrieve what's been stolen by the red nosed reindeer before Christmas.


Course: N/A
Type: Side Project
Term: First Term, AY. 2014-2015
Genre: 2D Platformer Game
Softwares:
     - Unity3D
     - Photoshop CC
     - Illustrator CC
     - Microsoft Visio
     - Asana
     - Microsoft Word
     - Microsoft Excel
     - Google Sheets
Team:
     - John Alson Entuna: Lead Programmer
     - Paul Anton Rae Aguilar: Lead Game Designer, Game Producer
     - Natasha Ivanka Ting: Lead Artist, Character Artist
     - Justine Maurice Orprecio: Programmer
     - Adrian Miguel: Programmer
     - Dwayne Austin Maico: Environment Artist
     - Alexandra Arcega: UI Artist
     - Nickey Ronas: Sound Designer

Actual Contribution:
     - High Concept/ Pitch
     - Game Design Document
     - Level Design
     - Project Management
     - Minor UI Programming

This project acted as our side project that we tried to juggle along with other academic project. I can say that this attempt was successful as we were able to launch the game on our target date.


Also, this project won an award. 1st Place Microsoft Unity Porting Lab - New Games Category


High Concept • Pitch

My buddy, Alson, and I planned this project to act as a jump start for us, along with out other friends, to explore our fields in game development. As of this period, most of us are somewhat unaware of what we truly need to do in our respective fields. We looked through the net on possible games that we can create. Then, we had an idea of creating a game for Christmas.

WinterFall is game where you play as Santa, trying to reclaim all the gifts stolen by your elves; only to know that they were controlled by your trusted friend, Rudolph. It's a platformer game where you have the opportunity to use different weapons for Santa to avoid or vanquish any obstacles that you will encounter.







Game Design Document • Level Design

This was the first time I attempted to create a game design document for a game. However, we decided that we don't need an extensive GDD for this project, so we had short documents and discussions to discuss the features. Also, I work hands-on with those who are implementing the features to make sure that what was discussed are the ones to be implemented.

On the documentation side, I made sure that we have a guide on how the level should look like. So, I created some docs for them to refer whenever I'm not available.


Also, for the features, the team was able to implement a Shield and a Sword feature to aid Santa as he progress through the level. The shield was mainly created to be able to block snowballs thrown at him. The sword opens new pathways and defeats foes blocking him.






Project Management

For this project, I also acted as the game producer. I keep track on the task backlog for the them. Constant progress check-ups and meetings are held to make sure that everyone is on the right track. We originally used Google Sheets for the monitoring of this project, but we eventually switched to Asana due to team preference. It seems like most like its Interface better.


Minor UI Programming

During one of my stay with the programmers on their development. I was able to help them do other task as we were crunching the game. Specifically, it was on the UI side. I gave the UI for the winning scenario a better feedback. During the recap of the coins and score received, I wrote a script on gradually increasing the number instead of just immediately displaying the value.


UPDATE: Game Reviews Re. WinterFall


Harmonic Labyrinth

"Harmonic Labyrinth"

A point-and-click adventure game where you guide a sightless little girl who lost her way inside a mysterious labyrinth. Light the way and lead her out of the wretched place.

COURSE: N/A
TYPE: Side Project (Game Jam Entry)
TERM: First Term, AY. 2014-2015
GENRE: Adventure Game
SOFTWARE:
     - Unity3D
     - Photoshop CC
     - Tiled Map Editor
     - Tortoise SVN
TEAM:
     - Ian Christian Sevilla: Lead Programmer
     - John Alson Entuna: Programmer
     - Natasha Ivanka Ting: Artist
     - Paul Anton Rae Aguilar: Game Designer

Actual Contribution:

     • Game Design and Concept
     • Level Design using Tiled Map Editor

This is a side project that we did for the game jam: Indies vs. Pewdiepie. Also, this was the first ever game jam I participated in.




Game Design and Concept

On our team's brainstorming session, we first laid our the constraints that we have such as time and the resources. We then decided to have a small scope for the game with a progression that made sense. I was then able to pitch this one, where sound and light must be used. 

As a guide to a little girl who lost her way, you have the ability to light up the way and see to it the she doesn't bump to the walls. However, she's blind. The light is actually for the player to use in order to see some parts of the dark labyrinth. You'll notice that as you click, there will be a sound playing. The girl will follow the sound. Bumping on a wall will result into a reset of the level.








Level Design using Tiled Map Editor

I was assigned to work on the levels using the Tiled Map Editor as my other team mates work on the base features and assets. For this game, I was able to provide 10 levels that has sufficient learning curve for the player to get a grasp on the game. Once the level is finished, I immediately push it to our source control and our programmers would integrate it to the scene.