Harmonic Labyrinth

"Harmonic Labyrinth"

A point-and-click adventure game where you guide a sightless little girl who lost her way inside a mysterious labyrinth. Light the way and lead her out of the wretched place.

COURSE: N/A
TYPE: Side Project (Game Jam Entry)
TERM: First Term, AY. 2014-2015
GENRE: Adventure Game
SOFTWARE:
     - Unity3D
     - Photoshop CC
     - Tiled Map Editor
     - Tortoise SVN
TEAM:
     - Ian Christian Sevilla: Lead Programmer
     - John Alson Entuna: Programmer
     - Natasha Ivanka Ting: Artist
     - Paul Anton Rae Aguilar: Game Designer

Actual Contribution:

     • Game Design and Concept
     • Level Design using Tiled Map Editor

This is a side project that we did for the game jam: Indies vs. Pewdiepie. Also, this was the first ever game jam I participated in.




Game Design and Concept

On our team's brainstorming session, we first laid our the constraints that we have such as time and the resources. We then decided to have a small scope for the game with a progression that made sense. I was then able to pitch this one, where sound and light must be used. 

As a guide to a little girl who lost her way, you have the ability to light up the way and see to it the she doesn't bump to the walls. However, she's blind. The light is actually for the player to use in order to see some parts of the dark labyrinth. You'll notice that as you click, there will be a sound playing. The girl will follow the sound. Bumping on a wall will result into a reset of the level.








Level Design using Tiled Map Editor

I was assigned to work on the levels using the Tiled Map Editor as my other team mates work on the base features and assets. For this game, I was able to provide 10 levels that has sufficient learning curve for the player to get a grasp on the game. Once the level is finished, I immediately push it to our source control and our programmers would integrate it to the scene.





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