Untold Revolution

"Untold Revolution"

An Action-RPG set in a world inspired by the events of the French Revolution. Play as the General of the Revolution and lead your allies against the abusive Monarch of the country of Libere.

Course: GMPROD2
Type: Final Project
Term: Second Term, AY. 2015-2016
Genre: Action Role-Playing Game
Softwares:
     - Unity3D
     - Photoshop CC
     - Illustrator CC
     - Maya 2016
     - Mudbox 2016
     - Substance Painter
     - Bitmap2Material
     - Asana
     - Trello
     - Microsoft Word
     - Microsoft Excel

Team:
     - John Alson Entuna: Project Lead, Technical Director, Character Artist, Co-Producer
     - Paul Anton Rae Aguilar: Lead Game Designer, Co-Producer, Animator, Texture Artist
     - Bianca Therese Tan: Environment Artist
     - Alexandra Arcega: Props Artist
     - Josh Ignacio: Programmer
     - Jed Pascua: Character Artist

Actual Contributions:
      • Game Design (High Concept, GDD)
      • Level Design
      • Project Management
      • Character Animation
      • Character Texture

For this project, we were instructed to create a game that must satisfy all the rubrics for a Capstone/Thesis game. 



Game Design

The game offers the player an ability to manage a battlefield by placing certain units on a specific location. This can drastically change the flow of the level as the units will assist in that certain location.

Project Management

We used Asana and Trello to assist us into managing our tasks properly. Monitoring the sprints weekly allowed us to be on track on the project. This was also the first project where we tried an Agile format of production.

Character Animation • Character Texture

In this project, I was able to participate in the art division by doing the main textures of the main character using Substance Painter. Additionally, I also did some animations for the characters. These involves the attack combo animations, flinch, and death animation.





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